Server imbalances are not new to Burning Crusade Classic or WoW Classic. Stories have long circulated about certain servers in the vintage school MMORPGs being populated via almost 90% Horde gamers or vice versa. Oftentimes when a server looks to WOW Classic Items turn out to be dominated through one precise faction, guilds at the opposing faction, in place of persevering with to go through through it, will pay to transfer to a server with a healthier populace stability. This is specifically important for PvP servers, in which a healthy conflict among the factions is key to the server's appeal.
Aggrend is going on to give an instance of how attempting to "restoration" troubles for positive companies of gamers with reference to server stability ought to mmobc.com by chance hurt the revel in of extra gamers than it helps. He writes to assume a scenario where one PvP server has a population this is 40% Alliance and 60% Horde. While maximum gamers is probably glad, a subset of Alliance gamers aren't pleased approximately being outnumbered. Were Blizzard to permit free individual transfers on that realm, those unhappy Alliance players would transfer to a server with a more healthy population stability. But the side effect would be that the server the ones players as soon as lived on might turn out to be a 75% Horde server, making the revel in worse for players who were content with the preceding server stability.