However, what we wish to actually amp up is having challenges, more things as part of the Diablo 4 Gold replayable loot. We are hoping to make sure the endgame is very -- it is a very diverse set of the two obstacles, like difficulties, and what you're doing. That is our plan for the endgame.Diablo 4 has a little of an MMO feel. You can see different figures. Was that difficult to make work?
When you're running around, we are going to get a sense. You see a few more people when you are in town. But we don't want that to get crazy. Diablo is a dark world. Very bad things are happening. But when you get to something such as Ashava, the entire world boss, you are going to see more folks are permitted to be there for that type of event, because clearly that would be likely impossible without a few groups of people.
However, it's also about being a encounter. It's just nice to have the ability to party up and group with people and whatnot when you're in town then go off and adventure together. However, when you get into the deep, dark dungeons, it is only going to be your party and you. You're not going to encounter anyone when you're down in the tunnels. Are there any plans for crossplay? We have nothing to announce with crossplay, but that is a topic we are interested in.Diablo III would throw a lot of creatures at you. It seems just like the creature density in Diablo 4 is less intense.
We would like to create a play experience that is varied and critters are part of that. We would like situations in which you are killing hordes of creatures, but we want scenarios where you need to think about, when is that overhead attack coming in the [enemy]? It truly depends on the monster household, I would say. The monster families in the demonstration that you played probably are more toward everything you experienced. That's why you noticed that. But we need to have that dominating everything kind of feel as well.
Are you attempting to tie loose ends from the narrative of buy Diablo IV Items? Or are you hoping to start more fresh? Story spoilers are one of those things we would like to prevent the most. It kind of ruins the pleasure of the first playthrough. I think narrative is the 1 thing we can't really go too much into. But I do think, if you look at -- if you find the world panel, where they reveal there is a lot of land.